The unsettling sense of paranoia that comes from knowing any object could turn out to be a hidden enemy gives even the quiet moments a palpable tension. "Prey's curious alternate-history universe, intriguing side-quests, hidden threats, and detailed environmental storytelling make Talos-I a joy to explore. The only question, given how familiar most of its ideas feel in 2017, is whether homage is enough." - Matt Peckham IGN - 8.0/10 There's no shame in iteration, and Prey does nothing worse than its precursors. Its pedigree is clear, an homage to design DNA you can trace back to Looking Glass Studios 1990s Thief and Shock games. "If you're in the mood for a corridor crawl modeled after the Dishonored series' 'one problem, multiple solutions' approach, Prey has plenty to offer. And yes, it absolutely does let you turn into a cup." - John Walker Time - 3.5/5 It lets you improvise, explore, make big decisions without needing to tell you they're big. Even more amazingly, for all its array of abilities and powers, you can finish the game without touching them, perhaps even find a narrative rationale for doing so. It's content to be itself and let you find it, which is a damned rare treat in this hobby. It doesn't yank the camera from you, doesn't force you to sit through cutscenes, doesn't demand you sit still and listen to its backstory. "Prey is a game that's smart about almost every aspect of itself, and yet with that, so crucially modest. It's time to start experimenting." - Zoe Delahunty-Light Prey is a playground for creativity where you control the variables. Because over the course of the game it becomes increasingly impossible to stop thinking with your GLOO Gun and Typhon powers. Weirdly, you wouldn't belong if everything went back to normal. Walking through its corridors and gradually ridding them of the Typhon brings it closer to what it used to be. The space station is a story in itself, with every inch of it marked by the people who used to live and work there. Prey is worth playing, mostly thanks to the strength of Talos-I as a setting, and the excellent environment design." - Phil Savage GamesRadar - 4.5/5 But while the individual parts have problems, Prey is nonetheless greater than the sum of them.
Attempting to cater to a variety of play styles is laudable, but also means that Prey isn't as good a stealth game as Dishonored, nor as good a combat game as BioShock.
"Many of Prey's issues are a consequence of its broad range of options.
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However, Prey fails to distinguish itself, and next to immersive sim contemporaries such as Dishonored, it feels stagnant." - Tamoor Hussain PC Gamer - 79/100 As an homage to System Shock it's competent and at times even enjoyable. Its gameplay falters out of the gate, eventually maturing into something worthwhile, if a bit familiar.
It opens with a poignant, thought-provoking premise, but fails to follow through until the end, when it claims a revelation it doesn't quite earn. "Prey is a game of uneven pacing and uninteresting characters. You can check out the reviews below and head over to GameSpot sister site Metacritic for a broader look at Prey's reception. By clicking 'enter', you agree to GameSpot's